Up to now, it has been sufficient to do rotation with the convention of + for counterclockwise and - for clockwise. As we turn to the very last piece, angular momentum, we need to develop a vector description of rotation.
And rotation needs to be fully three dimensional, we will use the standard x,y, z coordinate.
As we have discussed already in the labs, angular velocity can be described as a vector. The direction is giving by the right hand rule.
For example for a rotation clockwise in the x-y plane.
Applying the right-hand rule to this rotation, we find that the angular velocity
The angular acceleration is also vector that points in the direction of the rate of change of the angular velocity.
This allows us to also definite a direction for the torque using the cross product.
The magnitude of this product is what we have been using up to now